Hi Remy,
If you go down to the bottom of the mesh edit menu, there's "Create New
Mapping". I clicked on XZ and then hit "Generate" and *voila* it rendered
the texture uniformly all over.
BTW, nice work on the hand. :^}>
Steve Shelby
"Remy Closset" <rem### [at] tiscalifr> wrote in message
news:421dd049@news.povray.org...
> Hi folks
>
> I have some problems with the mesh of the hand I am modeling now. The
> texture is not uniform on all the mesh. The triangles selected on the
> print screen have problems. I join the mdl file. Can somebody help me?
>
> Thanks
>
>
>
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